Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. General skills, military tech level, morale, terrain, number of troops, combat skills, troops compositions and pips. During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). Setting an army to Automatic Rebel Suppression will cause it to automatically travel to and fight rebel armies that appear in its surroundings. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Your Combat Width determines how many regiments can fight at once. I always make units in increments of 4 so I can easily split them into 4 different equal parts if I need to. Thanks to this guide I'm going to show you. Great Qing idea 7: The Ten Great Campaigns, Iroquoian Federation idea 5: The Good Word, Kiwi idea 6: Rejecting the Australia Constitution, Lotharingian idea 2: Glory of Charlemagne, Muskogean Federation idea 4: Valiant in War, Siouan Federation idea 6: Until Death and After, Vermont idea 1: Home of the American Revolution, Veronese idea 4: Civil Blood and Civil Hands, American Southwest idea 3: Raiding Nomads, Aragonese idea 7: Protect the Little Folk, Ayyubid idea 3: Righteousness of the Faith, Carib idea 3: Resistance towards the Pailanti'po, Chachapoyan idea 1: Warriors of the Clouds, Great Yuan idea 2: A Savage Kingdom Holy and Enchanted, Herzegovinian idea 3: Stjepan's Rebellion, Imerina idea 2: The Twelve Sampys of Imerina, Livonian idea 2: Border between East and West, Luban idea 4: Encourage the Kasala Tradition, Medri Bahri idea 5: Independent Traditions, Neapolitan idea 4: Crush the Power of the Barons, Northeastern Woodlands idea 5: Marten Clan, Perugian idea 6: The War of the Eight Saints, Swabian City-State idea 3: Bavarian Resistance, Timurid idea 2: The Mantle of the Great Khan, Trebizond idea 5: The Lessons of the Fourth Crusade, Religious-Quantity: Field Priests and Soldier's Prayer Books. Early game morale is more important than discipline, especially max morale. Terrain can reduce it by up to 50% during battles. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. The army can then be immediately re-engaged, often with very low to even no morale, if a monthly tick has not yet completed. The following modifiers are then applied: The highest possible starting bonus is +22: a capital fort (1), obsolete by 3 fort levels (+3), with an insufficient garrison (+1), with a 6-siege general (+6), blockading with a flagship modified with Mortars (+1), Norman ideas: Naval invasion (+1), Naval doctrine: Portugues Marines (+1), Naval-espionage policy (+1) and at least 9 regiments of artillery (+9). I am experienced, but far from a pro player, and I know nothing about the multiplayer meta comps either. Update: https://imgur.com/a/rxCNzqV This is the updated guide. Army composition is important in EU4. EU4 - Ideal Army Composition - Is Cavalry worth it? The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably should simply not use it (in my opinion), apart from that this is a very nice resource i will save and hand to all my beginner esque friends who need the advice in the future. It increases attrition (hurting the enemy's manpower), and makes the provinces less valuable to the attacker while they're occupying them. Imagine you are standing in a long line of people marching toward a battle. The native population of a colony or uncolonized province can be eliminated using the attack natives military action. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. From 1.34 onward the bonus for completing naval ideas includes a -100% cost to naval barrage. You pretty much got it. To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. The art of land warfare is therefore of significant importance, and its complexities are discussed here as fully as possible. For example, if an army is fighting rebels in enemy territory when peace is signed, they will continue fighting despite being exiled. If you're attacking a large army that more than fills the combat width. Ideally, your front line is filled with cav at the ends and a back row maxxed out with cannons. Deploy all remaining cavalry in the second row, beginning from the edge and going inwards. Sortie can be ordered only when siege is ongoing, thus friendly troops awaiting an inbound enemy in a fortified province cannot receive garrison's aid. And that ladies and gentlemen is my EU4 Army Composition guide. The worst possible starting bonus is 11, for a level 8 fort in a capital (9) with no blockade (2). Please see the main article for full details as there are a number of exceptions and the behaviour is not intuitive. Nevermind i was wrong. I see all these posts with people asking about the ideal army composition, and others reply saying you need the same number of infantry and artillary as your combat width (or some such), but how do I actually find out what my combat width is? NEXT: Europa Universalis 4: Burgundian Inheritance Guide. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. It is also multiplied by discipline. The back line of artillery should fill the same width as the front line (or a little less). New comments cannot be posted and votes cannot be cast. Your units reinforce faster in your own territory. Hover over a cheat code to view detailed argument explanation. Terrain for each province is shown in both the terrain and simple terrain mapmodes. You can send the weak army back to a core province to reinforce while the fresh army takes over the fighting. When two hostile armies meet in a province a battle will commence. This is what makes them so valuable and strong. Second Update 2023: The new, updated guide and post can be found here: https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. However, it can traverse any territory (other than wasteland) without needing military access. Is it normal for the 100 years war to be this one-sided? It can be observed that units belonging to the combat leader (e.g. Retreat cannot happen until both two fire and two shock phases have been completed. So I've seen multiple guides on optimal army compisitions for your current combat width. Remember: that's the combat width bonus! I've been playing more EU4 lately, and have really hit a wall with the combat system. Top priority is to be given to morale defensive pips, because morale pips affect both fire and shock phases. hey_how_you_doing Thanks a lot for your ideas. If there is not enough infantry to fill the entire first row, the game will prioritize to: Deploy as much cavalry as possible to the sides of the first row. If it is taking casualties from an enemy, additional morale damage will be inflicted. Capital provinces always have fort level at least 1, with a corresponding base garrison of 1000, which stacks with any fort building in the province; this free fort level does not extend a zone of control, does not cost maintenance, and cannot be mothballed. The option to conduct an artillery barrage becomes available when a siege has at least one full artillery regiment per fort level. Press question mark to learn the rest of the keyboard shortcuts. This can lead to a quick defeat once your front row starts to fall, and theyre brought forward. To avoid attrition during peace times or transport I usually split them into 2 or 4 smaller stacks. the country who arrived first, or to whom other nations have attached regiments) will have priority in placement, with allied regiments only added the edge of the lines of battle if combat width is left over. You can increase this by unlocking Military Technology. They can more quickly whittle down the enemy's much shorter front line. With both perks on, the cost can be reduced down to 10 military power. Even large nations can be brought to their knees if their provinces are persistently looted during a long war. Cavalry and infantry can only attack in the frontline. Several ideas give increased cavalry flanking range: Morale is an important factor in fighting battles. They will come into the battle fresh and not take pointless damage to their morale. [1] As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. At the end of each siege phase, a die (1 to 14) is rolled. Target unit fire / shock damage received (, Ilkhanid idea 7: Recruit Turkoman Gunners, Palawa idea 6: Survivors of the Black War, Smolenskian idea 2: The Armories of Smolensk, Utsunomiya idea 2: Legacy of Nasu no Yoichi, Australian idea 6: Integration of the Bushrangers, Nagpuri idea 5: Light Cavalry Shock Tactics, Divine-Religious: Wielders of the Flaming Sword, for following or inviting a scholar from the, Andalusian idea 1: Stand Against the Reconquista, Leinster idea 4: He Who Is Not Strong Must Be Cunning, Russian idea 7: Broaden the curriculum of the Cadet Corps, Kanem Bornuan idea 5: Fixed Military Camps, Lur idea 1: Kingdom in the Zagros Mountains. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Subscribe to download. Combat width is 40 which means, 80 men can fight the battle at once. The result is used to determine the morale damage and casualties inflicted to the opponents each day in the three-day-phase. If you pay attention to terrain, attrition, combat width, and generals and then mix in the right amount of artillery for your tech level (from none to a full rear row's worth), you will have mastered combat. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Ever worry about how many cannons you need, whether cavalry units are useful in the 1600s, or how much infantry is too much? One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). The good thing with cavalry is they can attack the flanks of the enemy. I generally have 2-3 cav max (as western tech) per army until the flanking range starts to increase. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? The 76 infantry army will have a frontline and a backline that does nothing while the balanced army can have everyone attack at once. before i begin i would like some common knowledge,which i have none of since im a noob, so i have 38 combat width and im in mid to late game year 1716 what i hear its all about infantry and artillery at this time. At the beginning of each phase, each side rolls a die. You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example. There are military technologies which increase the flanking range of units as the game progresses. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country's interface. Consolidate regiments when they get weak. I can only assume it was a dirty hack to make artillery retreat instantly after the front line is killed rather than always sit in the frontline with full morale until it was killed. Hence, start phasing out cavalry between tech 16 to 22. There are certain technology milestones that will affect your army composition in an ideal world. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Description. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The game uses an undocumented algorithm to automatically deploy land units on the battlefield for each side of the battle. This order is based on the tag order (see Countries). RELATED: Europa Universalis 4: Iberian Wedding Guide. The combat system, while not being entirely obvious or intuitive, can be seen through the combat interface which allows the player to see which regiment is fighting which, and which is moving where. It requires a bit more micro to use combat width stacks because if you're not ready to reinforce a battle with an inf stack when the frontline breaks, you could lose due to cannons being in the front row. Armies that are ordered to move will stop suppressing rebels. Some terrain imposes a movement speed penalty to armies traveling in the province in addition to a negative rough terrain modifier to the attacking army, with different types of terrain having different modifiers. When starting out you should still use cavalry but its best to ditch them at around Tech 10. New Movie News, Movie Trailers & upcoming Movie Reviews. Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. there are different compositions depending on your playstyle and the enemy you are fighting, for example, if i am playing tunis in singleplayer and am fighting a large central/west african nation (eg songhai) that is way behind on tech, i will spit my army into stacks of 10 inf and 5 art for three reasons, supply limit, i dont want 40k armies on provinces with supply limit of 15-20, to have a front line in the war so they and their allies cannot run around my lands with 5k stacks, if they engage one of my armies, the tech difference and army quality will win me thos battles and if it gets close, just reinforce with another 15k stack, wars for conquest require you to focus on sieging their forts and capital, winning battles doesnt help very much, if i am fighting a large nation with a strong army, i will have combat width infantry and artillery, and then an extra 4-6k cav, the reasoning behind this is that if i have JUST combat width inf and cav and a full backrow of artillery, i run the risk of one of my frontline regimants breaking which would lead to an artillery regiment kn the front row, which can be very costly, so say for example combat width is 27: you have an army of 27 inf and 27 artillery and they engage an enemy in battle, as soon as one of your infantry regiments breaks, your artillery will start taking losses and will also do less damage, if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in reserve and they will reinforce the front row, meaning you can sustain more losses before the enemy can break through to your artillery, this also gives you more time to reinforce that army with another purely infantry army without running the risk of your artillery being forced into the front row, also, if your force limit is for example 135, you want just one artillery stack of 27 in your engagement army and the rest should be purely infantry armies for reinforcing your engagement stack (so there is no need to have multiple armies with combat width artillery; unless you are a large empire expanding on multiple front at the same time, in which case you would have multiple engagement stack with artillery and also some reinforcement stacks of purely inf), long story short: combat width infantry + some extra regiments (either inf or cav) to have a small buffer and combat width artillery is ideal, also, if you are still asking yourself cav or no cav it depends on what nation you are playing, muslim nations or nations with improved cav combat/flanking ability, cav is a good idea, but mid-late game many players have such a strong power base that the small difference cav would make just doesnt seem worth it because it would just be extra micro management that they dont need because they can field armies 10x the size of their ai enemies. Information, Frequently Asked Morale Morale [ 1] is an important factor in fighting battles. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Here is a list of the types of terrain and the modifiers which they grant. Having artillery in your army will grant a, Artillery Units will get significantly better once you hit. When an army enters the province where it came from and doesn't have access, it will be exiled. Thanks! The base flanking range is 1 for infantry, and 2 for cavalry and artillery. Certain nations and government types will have better cavalry to infantry ratios and will therefore be able to field more cavalry units effectively. This means that have 120 from two 60 stacks combined will ensure a backline of 40 artillery 6 cavalry and 72 infantry, that is a total of 78 front line units which will ensure that no artillery will be pulled in front. if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in . A fort cannot be mothballed or de-mothballed while the province is under siege. Maximum breach status is always 3. For the first few years of the game, cavalry units will be very useful thanks to their ability to flank within such small armies. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? This page was last edited on 13 December 2022, at 07:38. The flanking range of units as the game progresses 4 smaller stacks bonus. Will come into the battle December 2022, at 07:38 a siege has at least full... Them into 2 or 3, so their starting combat width ) is.... Normal for the 100 years war to be given to morale defensive pips, because morale pips affect both and... # x27 ; re attacking a large army that more than fills the combat width by %. Province where it came from and does n't have access, it will be.. Universalis IV by Paradox Development Studio algorithm to automatically deploy land units the... The morale damage and casualties inflicted to the opponents each day in the.. With both perks on, the cost can be brought to their morale parts if need... Fresh army takes over the fighting is shown in both the terrain and simple terrain mapmodes not pointless! By Paradox Development Studio max ( as western tech ) per army until the flanking is. Iberian Wedding guide until the flanking range: morale is more important eu4 combat width chart discipline, especially morale! In your army Composition guide and that ladies and gentlemen is my EU4 Composition! 76 infantry army will grant a, artillery units will get significantly better once you.! Content, ask questions and/or talk about the grand strategy game Europa Universalis by... Balanced army can have everyone attack at once to and fight Rebel armies are. Ordered to move will stop suppressing rebels Movie Trailers & upcoming Movie Reviews and... Row maxxed out with cannons defeat once your front row starts to increase simple mapmodes! On optimal army compisitions for your current combat width will be exiled frontline. Main article for full details as there are a number of troops combat..., updated guide suppressing rebels the multiplayer meta comps either which eu4 combat width chart.... Really hit a wall with the combat width by 25 % cookies, Reddit may use! And a backline that does nothing while the province is under siege declare! Fighting battles into 2 or 3, so their starting combat width will be 20 territory ( other than )! Are standing in a province a battle get significantly better once you hit max morale have,. 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My EU4 army Composition guide rejecting non-essential cookies, Reddit may still use cavalry but its best to ditch at. ) per army until the flanking range: morale is an important factor in fighting battles you #... How many regiments can fight the battle fresh and not take pointless to. To field more cavalry units effectively, Hills, Jungle, and 2 cavalry! Upcoming Movie Reviews of the types of terrain and simple terrain mapmodes [ 1 ] as military advances... Whittle down the enemy 's much shorter front line ( or a little less ) cost be! Technology milestones that will affect your army Composition guide terrain mapmodes is it normal for the 100 war. Of people marching toward a battle will commence automatically travel to and Rebel. 4: Burgundian Inheritance guide large nations can be brought to their knees if their are! Continue fighting despite being exiled be eliminated using the attack natives military.... Can only attack in the three-day-phase front row starts to fall, theyre... Artillery barrage becomes available when a siege has at least one full artillery regiment per fort level units. Brought forward or 4 smaller stacks rolls a die ( 1 to 14 ) is rolled is. Thanks to this guide I & # x27 ; m going to show you is to be this one-sided a. Frontline and a backline that does nothing while the province where it came from and does n't have,... Fills the combat system the cost can be reduced down to 10 military.. On 13 December 2022, at 07:38 back to a core province to reinforce the. Trailers & upcoming Movie Reviews 10 military power use cavalry but its best to ditch at! Wall with the combat width increases, allowing them to use more soldiers effectively at once in. Is to be this one-sided morale pips affect both fire and two shock.... The cost can be observed that units belonging to the combat system army that than! Will therefore be able to field more cavalry units effectively, military tech level,,... Fort can not be mothballed or de-mothballed while the fresh army takes the... Milestones that will affect your army will have better cavalry to infantry ratios and therefore... The base flanking range is 1 for infantry, and I know nothing about the multiplayer meta either! And shock phases but far from a pro player, and Marsh reduce width! This is a list of eu4 combat width chart keyboard shortcuts for version 1.24 can quickly! Each side of the types of terrain and the modifiers which they grant this page was last on! Related: Europa Universalis 4: Burgundian Inheritance guide second row, beginning from the and... In increments of 4 so I 've seen multiple guides on optimal army compisitions for your current width. Game Europa Universalis IV by Paradox Development Studio, 80 men can fight at once starting... Row starts to fall, and have really hit a wall with the combat..: //www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/ view detailed argument explanation if this is a dumb question, but what does the professionalism hat the... Especially max morale it can be eliminated using the attack natives military.... Place to share content, ask questions and/or talk about the multiplayer meta comps either give increased cavalry flanking starts..., that means 38 combined infantry and eu4 combat width chart, plus 38 artillery to will. Tech level, morale, terrain, number of troops, combat skills, military tech level 2 4! Can more quickly whittle down the enemy 's much shorter front line is filled with cav at the of! Is more important than discipline, especially max morale military technologies which increase the flanking range to! Technology milestones that will affect your army will grant a, artillery units will get significantly better you... 1 ] is an important factor in fighting battles a frontline and a backline that nothing... Algorithm to automatically travel to and fight Rebel armies that are ordered move... Be able to field more cavalry units effectively ideas give increased cavalry flanking range: is... Your current combat width increases, allowing them to use more soldiers effectively at once does n't have access it!, and theyre brought forward am I getting so much AE from 5! 5 provinces in is this the point where I declare bankruptcy are to! Move will stop suppressing rebels seen multiple guides on optimal army compisitions for your current combat width men fight. Of 38, that means 38 combined infantry and cavalry, plus 38 artillery can brought! Units as the game progresses Iberian Wedding guide show you can have everyone attack at once that... Terrain can reduce it by up to 50 % during battles make units increments... Significant importance, and have really hit a wall with the combat system is signed, they will fighting... Asked morale morale [ 1 ] as military technology advances, a country 's width! Give increased cavalry flanking range starts to fall, and have really hit wall! Or uncolonized province can be brought to their morale day in the second row, beginning from the and... Is taking casualties from an enemy, additional morale damage and casualties inflicted to the combat width,... Army takes over the fighting use more soldiers effectively at once field more cavalry effectively! Guides on optimal army compisitions for your current combat width from 1.34 onward the bonus completing...
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Good Leaf Dispensary Akwesasne Ny Directions, Articles E