You know the druidcraft and thorn whip cantrips, both of which are considered Wizard spells for you and dont count against the number of cantrips you may know. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd. Neutral Good Armor Class: 17 ( splint armor) hit Points: 110 (17d8 + 34) Speed: 30ft. Biomancers are not forbidden from learning or casting spells opposed to their alignment, but repeated use of such spells may threaten their alignment and cause them to become an Ex-Biomancer (see below). Adherants to the Code of Volition long to see their wills made manifest. First, Wisdom should be your highest ability score, followed by Intelligence. This sort of feature is usually once/rest, or a capstone. As he does, his already natural flames . By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. Seeing his allies near death from the dragon's last attack, a human stands defiantly. What does the creature do then? If you are attacked by a creature within 50ft of you, you may expend 5 microbe points. For example, if underground the area becomes lit with translucent silk worms and a warm green moss coats the floor. CR is NOT analogous to hit die. Good job! Starting at 11th level, your experimentation has led to unprecedented growth in your microbial reservoir. Is that how many I can have, or how many I can make? Starting at 11th level, you gain the ability to adapt the battlefield to your allies advantage and enemy's dismay. He can select from the list below. Microbe Touch (Su): Biomancers command biological systems by force of will. During their turn, they may use their bonus action while attacking an adversary. At Higher Levels. At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. With a simple command, a creature that you can see within range absorbs the microbes. The creature gains resistance to all poison and disease effects. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. A biomancer may turn the aura on or off as a swift action. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. Any time your subclass takes the base class and radically changes it into something completely different, you're walking a dangerous line. So the creatures are permanent? Venom Immunity (Ex): At 8th level, constant contact with biohazards has made the biomancer hardy and strong. Advancement: Druidic classes provide a more nature attuned feel, while classes dedicated to knowledge focus on the wizardly aspects. I don't care about the ramifications of my research, let society sort out the consequences. A stream of microbes erupts from your biomancer focus and forms in a space that is a 5-foot cube you can see within range. The magic of a biomancer is curious in form. Aura of Resistance (Ex): The biomancer gains an aura which strengthens the immune system. To cast one of these biomancer spells, you must expend a slot of the spell's level or higher. You gain a pool of points equal to half of your maximum hit points. Once activated, they can be used to create any biohacks you know. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. If a biomancer later gains the epic feat Extended Life Span, he instead becomes immortal as he discovers the means to constantly refresh his body. The Flux Adept gains abilities that gives the character the ability to manipulate the body. Wisdom is your spellcasting ability for your biomancer spells, since your magic stems from a strong connection between you and the primal forces of nature. The creature obeys your orders to the best of its abilities, but will not willingly harm itself. However, they share a similar characteristic in bearing a raw hunger for knowledge. A leather-bound journal containing fifty parchment pages, a bottle of ink, and a quill. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. If the creature fails, it takes poison damage equal to the spent microbe points multiplied by your Wisdom modifier (minimum of 1) and is considered poisoned. To make the creature subservient, it must not be hostile to you. During a short rest, you may choose to spend any number of hit dice. A deafened creature automatically succeeds on the save. The new spell must be of . He becomes immune to all forms of poison. Although you are quite skilled in the realms of academia, your research assistant is an astute combatant. Notables: Appropriately named 'Doc', this warforged wishes to know what it means to be alive for he himself is a being which is only partially organic himself. Sleep, 2ndAcid Arrow, Alter Self, Calm Emotions, Inflict Moderate Wounds, Cure Moderate Wounds. An eligible creature must have a Combat Rating of 1 or lower, an Intelligence score of 5 or lower, and be friendly towards you. In cell form his concealment bonus works against magic as well, providing a 20% or 50% miss chance with targeted spells. He can also enter cell form, a potent defense, acting as a living disease. Calling upon the connection between your life and the primal forces of nature, you can cast spells that manipulate the form of the organic. Additionally, if a creature other than the Biomancer touches the desk or its contents, they must make a Wisdom Saving Throw against the Biomancer's Spell Save DC. An atonement spell, or a new oath requiring 200 XP per character level, is required to re-acquire one's powers. Do you like using your imagination? You may expend three microbe points. How many levels of exhaustion can I ignore or cure? Adventure + STL Giveaway! As a bonus action, you may touch a willing creature and spend any number of microbe points. You regain all expended spell slots when you finish a long rest. All of the following are class features of the Biomancer. You may roll on the table below to determine your field of study or work with your DM to select a field that works with the campaign. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. 2nd-level conjuration. Magic Resistance. He may force a concentration check for enemy spellcasters to cast spells, with a DC equal to his infection DC. In addition to the druid powers, you gain the following modifications as well. . On a success, the creature becomes your test subject and gains the following features. Their expertise and powers are of microbes, spores, and the building blocks that make up nature's most wondrous creations. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. Additionally, they may use their reaction to breathe in the microbes. The source of his alien creations is not study into the workings of life, but channeling mad powers from the Far Realm. They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. During a short rest, you may sacrifice a number of hit points equal to half of your familiar's maximum hit points. I love to travel wherever my studies take me. Good aligned biomancers generally pick up the oath of doctors to heal and cure the wounded and sick, while evil ones pick up oaths to spread disease for sick knowledge and warp the bodies of others. The effects are typically permanent. The attacker must roll with disadvantage against your cell body miss chance. Spells: Biomancer spells are based on Intelligence for determining both spell DCs and spells per day, as well as the highest level spell available to cast. You use your Wisdom whenever a spell refers to your spellcasting ability. What if I fail my check - can I redo it? Additionally at the 2nd level, your studies into the mysteries of life have unlocked various spells for you that other wizards are unable to comprehend. Afterwards, you immediately fall prone and are incapacitated until your next turn. When the test subject dies, you absorb the microbes of its form. You prepare the list of biomancer spells that are available for you to cast, choosing from the biomancer spell list. The creature wholly obeys your orders to the best of its ability. Whenever you or your aide are charmed or frightened, the telepathic bond between you both enables you to resist the effect. A biomancer keeps a spellbook of spells known, learning all 0th level spells and 3 + Int first level spells on creation. They may spread this healing out over multiple ability scores and multiple subjects as they see fit. Upon reaching the 14th Level in this class, you achieved a complete understanding of life, which has imbued permanent effects in your own body. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. Perfect Health (Ex): At 3rd level a biomancer can fend of diseases of all kinds. Starting at 4th level, you gain the ability to discorporate into a cloud of microbes flying in the air. Some seek out appropriate animals, but others, generally less morally strict biomancers, grow new companions out of cell cultures and magic for the sole purpose of becoming their battle ally. I generally prefer the comforts and isolation of my study/lab. Biomancers fit both the role of cleric and druid. I make them when I cast a spell, so is this just a shortcut for allowing me to ignore any material component without a cost? In an instant, he consumes the contents of both vials and braces for the consequences. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. They may cure themselves a number of hit points equal to their class level x 2 a day. Starting at 3rd level, you gain the ability to glean information from difficult sources. There are very very very few creatures with 1 HD. Tool Proficency This power may be taken multiple times, each time adding 5 more damage from your attacks which count as having the appropriate regeneration bypassing ability. Due to the nature of a biomancer's work, his spellcasting may take on a more aberrant appearance, such as the growth of vines being alien, or some other effect relating to the augmentation of a biology. The attacker must roll a Wisdom saving throw against your spell save DC. I often talk to myself while working, I usually don't remember what it is I say. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . Classes de 5e (cinqui me) et 4e (quatri me). On a failure, the creature immediately takes its turn to attack a creature of your choice. See chapter 10 in the Player's Handbook for the general rules of spellcasting and the end of this document for the biomancer spell list. Until the spell ends, whenever you or a creature you can see moves into the entity's space for the first time on a turn or starts its turn there, you can cause the entity to restore 1d6 hit points to that creature (no action required). A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. What if Dr. Frankenstein or Dr. Moreau could manipulate the Weave? In this state, he may still use the power of microbe touch without issue. DnD 5e - Classes. I have spells (though like many homebrew spellcasters, I'm not sure why - my abilities don't really interact with them in any way). I love the flavor, and I would definitely want to play this subclass. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". Charisma and Wisdom both help key skills employed by the Biomancer. However, some druids may object to their modifications to nature, and his test subject's aberrant status. The area can be as small as a thirty-foot sphere or as large as a ninety-foot sphere. Any penalties he may have already incurred, however, remain in place, and the biomancer still dies when his time is up. The capabilities of a biomancer correlate to their experimentation. If you do so, you may choose to regain microbe points equal to the number of hit dice expended in addition to restoring hit points. In my setting, biomancy is the creation of creatures and the alteration of creatures through magic. You gain the ability to cast shapechange on yourself without expending a spell slot, rewriting your DNA temporarily to accomplish the feat. After using this ability, you may not use it again until you complete a long rest. In addition to all druidic spells, add the following spells to the biomancer's class list. You are immune to being aged magically. For the next minute, they are immune to all poison damage and automatically succeed on saving throws against poison. The entire area radiates with arcane and natural magic, and the use of dispel magic only ends one of the effects listed below. If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. Additionally, you may create a password that, once spoken, makes the speaker immune to the effects. If they succeed, they take half as much damage. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. Arcane Tradition: Biomancer (5e) - Like a little mad science in your fantasy? Starting at 20th level, your understanding and control over the organic is complete. Tip 2: Embrace Your Flexibility. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). Perhaps your family was lost to a lethal poison and you desire to never let such a fate befall another. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. A biomancer becomes immune to disease, both mundane and magical. While in this form, the following rules apply: You may use the Cell Body feature a number of times equal to your Wisdom modifier (minimum of 1). Those who reach this level of success can find out information on a specific biomancer, his location, fame or infamy, and other juicy tidbits. Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. In doing so, the test subject completely loses its form and may not be resurrected. Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. 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